Anne Jan Brouwer – home

Portals

For the Konsool

annejan.com

Portals starting up on a Konsool: the SynthEngine 3D and Graceloader screens, the title seen through a portal, then the menus, the stories and the settings. Music and sound effects, no speech.

A Portal-like puzzle game for the Konsool. Twenty test chambers, two portals, and GLaDOS watching. Then stories: packs of new chambers told from a desk between the rounds.

Ghost races against your best runs, and other people's. Lifts between the chambers. Cubes, buttons, turrets, faith plates, light bridges and energy pellets. A chamber editor on the badge itself. GLaDOS speaks, through SAM, the C64's Software Automatic Mouth.

Put it on your Konsool

  1. Connect the Konsool to this computer with USB.
  2. On the Konsool, press the purple diamond: a USB icon shows top right. That is BadgeLink mode.
  3. Press Install and pick Tanmatsu in the list: that is your Konsool.

    Straight from the Konsool's own app repository, as its app store would: Portals, and Graceloader, the loader it runs under, if your Konsool does not have that version yet. It works in Chrome and Edge. On Linux the browser may only open the Konsool with badgelink's udev rule, 60-badgelink.rules, in /etc/udev/rules.d/.

    Stories

    After the twenty test chambers: stories. Each is a pack of new chambers with its own music, and some are told from a desk between the rounds. They go on the SD card; put them on your Konsool from scene.rs/stories, the same way as Portals itself.

    A round of Human in the loop

    Human in the loop

    Aperture's test generator needs a human to break its drafts. You are the human. From a DOS desk: GLaDOS's flawed chambers to cheese, a debugger for the broken ones, mail, and a birthday cake that keeps moving.

    A desk story · office music

    A round of Off to Hackfest

    Off to Hackfest

    Hackfest is on Saturday, at Sickhouse in Enschede. A few geeky chores first, then the way there: by train, by bike or by van.

    A desk story · chiptune

    A chamber of After hours

    After hours

    The tests are over. The testing is not. Chambers for after the twenty: the cleaners' paint, a parcel to post, a laser to bend, pellets to relay in the dark, turrets on the night shift, a deadline under the presses, then a production floor, a canyon and a spire.

    Eleven chambers · synthwave

    Put a story on your Konsool · Write your own

    Made with Claude: Portals and this page were written with an AI, and played on a real badge.